I love constructing my own foley and creating different soundscapes in all types of projects. Listen to them below!
SOUND DESIGN
Re:Create | A Short Hike
Reaper, Audacity, GarageBand, Zoom H1n Handy
Foley recreation of a clip from A Short Hike. All sounds in this three minute clip were created and edited by me!
What I Did + Learned
Analyzed video footage and planned sound effects based on animation movement
Foley 30+ tracks and edited in time with gameplay footage
Pliant (Demo)
Reaper, Audacity, GarageBand, Zoom H1n Handy
Pliant is an isometric adventure game where you play as Terry, an anthropomorphic shapeshifting post-it who’s trying to find his way home. Puzzle solve your way out off the desk to escape this place!
Full game in development!
What I Did + Learned
Researched sound banks for free use assets and examples for foley
Planned, recorded and edited foley assets in Reaper compared to animation clips
Composed multiple background music tracks and soundscapes for different gameplay states
Imported and worked alongside programmers on implementation in Unity
Don’t Eat Me
Reaper, Audacity, GarageBand, Zoom H1n Handy
In this isometric adventure game, you’ll meet a little Onion who gets her world turned upside-down when she learns that vegetables are raised...to be eaten! Work fast, because there's a chance you might lose your friends, some enemies, or even your roots along the way.
What I Did + Learned
Exported edited foley sound effects from Reaper
Composed multiple background music tracks in GarageBand and soundscapes in Reaper for different gameplay states
Worked with programmer to complete intended design in project engine
Revised sound effects from internal and external playtesting critique
Collage Sounds
Reaper
In this project, I was given a set of found audio and was tasked with making a piece out of the selected clips. This soundscape features a mundane office environment that shifts into a drone . As this audio can be looped back to the beginning, it provides a purgatory for the listener.